000 | 03375nam a2200373Ia 4500 | ||
---|---|---|---|
001 | 3102 | ||
008 | 230305s2020 xx 000 0 und d | ||
020 | _a9781119629191 | ||
043 | _aen_UK | ||
041 | _aeng | ||
245 | 4 | _aThe Design Thinking Toolbox | |
260 |
_a _bWiley & Sons, _c2020 |
||
300 |
_a309 p. _bil. col. _c19x25 cm. |
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500 | _aA Guide to Mastering the Most Popular and Valuable Innovation Methods | ||
505 |
_aIncludes bibliographical references and index. _rTOC:-- _rThe Toolbox in a nutshell-- _rThe global survey-- _rWhat is design thinking?-- _rQuick start-- _rThe Toolbox-- _rWarm-ups that fit the setting-- _rClapping game-- _rBingo-- _rStop & go-- _r30 circles-- _rNinja-- _rMarshmallow challenge-- _rUnderstand-- _rProblem statement-- _rDesign principles-- _rInterview for empathy-- _rExplorative interview-- _rAsk 5x why-- _r5W+H questions-- _rJobs to be done-- _rExtreme users/lead users-- _rStakeholder map-- _rEmotional response cards-- _rObserve-- _rEmpathy map-- _rPersona/user profile-- _rCustomer journey map-- _rAEIOU-- _rAnalysis questions builder-- _rPeers observing peers-- _rTrend analysis-- _rDefine point of view-- _r"How might we..." question-- _rStorytelling-- _rContext mapping-- _rDefine success-- _rVision cone-- _rCritical items diagram-- _rIdeate-- _rBrainstorming-- _r2x2 matrix-- _rDot voting-- _r6-3-5 method-- _rSpecial brainstorming-- _rAnalogies & benchmarking as inspiration-- _rNABC-- _rBlue ocean tool & buyer utility map-- _rPrototype-- _rFrequently used kinds of prototypes-- _rExploration map-- _rPrototype to test-- _rService blueprint-- _rMVP-- _rTest-- _rTesting sheet-- _rFeedback capture grid-- _rPowerful questions in experience testing-- _rSolution interview-- _rStructured usability testing-- _rA/B testing-- _rReflect-- _rI like, I wish, I wonder-- _rRetrospective "sailboat"-- _rCreate a pitch-- _rLean canvas-- _rLessons learned-- _rRoad map for implementation-- _rProblem to growth & scale innovation funnel-- _rApplications-- _rUniversities: ME310 at Stanford University-- _rCompanies: "Co-creation toolbox" by Siemens-- _rIntrapreneurship: "Kickbox" by Swisscom-- _rTransformation: "Digital transformation road map"-- _rPromotion of young talent: "Young innovators"-- _rPersonal change: "Design thinking life-- |
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520 | _aThe Design Thinking Toolbox explains the most important tools and methods to put Design Thinking into action. Based on the largest international survey on the use of design thinking, the most popular methods are described in four pages each by an expert from the global Design Thinking community. If you are involved in innovation, leadership, or design, these are tools you need. Simple instructions, expert tips, templates, and images help you implement each tool or method. | ||
630 |
_aHD INDUSTRIES. LAND USE. LABOR _937 |
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650 |
_aProblem solving _98435 |
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650 | 0 |
_aCreative thinking _97027 |
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650 | 0 |
_aProject management _91664 |
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650 |
_aCreative ability in technology _913014 |
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650 | 0 |
_aCreative ability in business _94129 |
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700 |
_aSchmidt, Achim _eIllustrator _913015 |
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700 |
_aLewrick, Michael _eAutor _913016 |
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700 |
_aLink, Patrick _eAutor _913017 |
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700 |
_aLeifer, Larry _eAutor _913018 |
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902 | _a1454 | ||
905 | _am | ||
911 | _ahttps://biblioteca.tbs-education.es/portadas/9781119629191.jpg | ||
912 | _a2020-01-01 | ||
942 | _a1 | ||
953 | _d2021-09-08 10:01:52 | ||
999 |
_c2958 _d2958 |