Creative context : creativity and innovation in the media and cultural industries
/ edited by Nissim Otmazgin, Eyal Ben-Ari.
- Singapore : Springer Nature Singapore, 2020.
- x, 179 pages : illustrations, charts, porraits (some color) ; 24 cm.
- Creative economy .
Creativity and innovation in the media and cultural industries : setting an agenda for social and human sciences — Creative activity under attention scarcity — "Outsourcing taste : are algorithms doing all the work? — Embodied social dimensions in the creative process : improvisation, ethics and gender in choreography classes in Israeli high-school dance programs — Creative masses : creative exploitation and corporate success in Japan’s media industries — Dilemma : professional identity work among Tokyo-based designers — Creativity at the margins : the 'golden age' of Japanese cinema (1945-1965) — Several things that we know about creativity : history, biography and affordances in entrepreneurship — Rethinking copyrights : the impact of copying on cultural creativity and diversity — Tradition or innovation? Creativity and internationalisation in Kyoto’s craft industries.
The purpose of this volume is to broaden scholars' analytical perspective by placing the creative industries in frameworks that compare and contrast them with other kinds of entities, organizations, and social forms that mix creativity and production. In other words, this volume aims to set out an emerging agenda for the study of creativity in the cultural and media industries. Although this work focuses on the media and cultural industries, they are investigated in the context of other groups and organizations connecting forms of creativity with an explicit emphasis on turning ideas into concrete practices and products. The originality of this book lies in (1) presenting a comparative and interdisciplinary perspective that develops a new framework and analytical concepts to understand the notion of creativity in the media and cultural industries, and (2) providing a series of fresh empirically based studies of the process of creativity in fields such as advertising, fashion, animation, and pop culture. This comparative move is taken in order to generate new insights about the particular features of the creative industries and new questions for future analysis.